﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x02000661 RID: 1633
public class NormalData : ScriptableObject
{
	// Token: 0x04002DD5 RID: 11733
	public List<global::NormalData.Param> data = new List<global::NormalData.Param>();

	// Token: 0x02000662 RID: 1634
	[Serializable]
	public class Param
	{
		// Token: 0x04002DD6 RID: 11734
		public string ObjectName = string.Empty;

		// Token: 0x04002DD7 RID: 11735
		public List<Vector3> NormalMin = new List<Vector3>();

		// Token: 0x04002DD8 RID: 11736
		public List<Vector3> NormalMax = new List<Vector3>();
	}
}
